// Hello, I am
Game Developer · Unity · C#
Game developer focused on Unity and C#. Currently building CivilDeck, a strategy deck-builder where every card shapes the fate of your civilization.
I focus on game development with an emphasis on mechanics and systems design.
I enjoy the process of turning an idea on paper into something playable, iterating fast
and paying close attention to the player experience.
My current project is CivilDeck: a strategy deck-builder where cards
represent decisions that shape your civilization. I work across the full stack: code,
design, UI and pixel art.
I'm always looking to grow not just as a developer, but as a collaborator. I'm particularly interested in improving my teamwork skills — learning how to better coordinate with others, share ideas, and contribute effectively within a team.
Alongside that, I want to keep developing my communication skills, both to express my ideas more clearly and to better understand the people I work with.
A third-person game about piloting a spaceship through space, managing resources to survive until the next planet.
A 2.5D platformer and puzzle game where you play as a scientist whose failed mirror experiment altered his surroundings, and must now overcome obstacles using the abilities each mirror provides.